Thank you for this tutorial!
May I take this opportunity to ask you a couple of questions?
Is it be possible to use a SynthComponent in a SoundCue?
I am a total newbie and it looks to me that the only sound sources available in the SoundCue Editor are sound files and META objects…
I also figured out that you can apply any kind of post processing effect to the Synth directly from the Details tab of the component, and this is quite amazing. But for example, when I apply the “attenuation”, I don’t see the the influence sphere around the instantiated object.
Is it because the Synth is a “subcomponent” of “Default Scene Root”? (Does the Synth have to be a subcomponent?) Or is there a property that you should declare in C++?
Thank you very much!