Thanks! I think having something visual to look at helped a lot, although now as I’m trying to make the structures, I’m having some difficulties. First of all, what variable type did you use for each row, at least when it comes to the monster structure and party member structure? I’ve made the base stats an integer array but for some reason it doesn’t let me edit the name of each stat. What I’m trying to do now is I’ve made the basic premise of each structure, like an empty shell, I’m just now trying to connect them to the data tables via level blueprint, aka. filling the empty shell with content. I’m just not sure how to connect the stat structure (with Current and Max for HP, MP, Atk, Def, M-Atk, M-Def, Speed) to the party member structure/data table and the monster structure/data table. In short, are there any tips for building the structure, as I’d presume these are what actually form the data tables, and allow you to enter info into the data tables. Also, would you happen to know any good tutorial sites or videos/playlists for someone developing a JRPG, or videos which cover key areas such as building stats?
EDIT: Just found out you can directly link two structures together, as I was using Integer for the Base Stats, and not the actual structure itself. Although now I’ve got a bit of a problem since in the stats structure, I have Current and Max for HP, MP, Atk, etc. (previously mentioned) rather than a Base Stat… (the current and max relates to the level, not the base stat)