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https://arcadekomodo.com/home/wp-content/uploads/2015/04/RPGAttribute_Create_Blueprint_based_on_this-150x150.png
https://arcadekomodo.com/home/wp-content/uploads/2015/04/RPGAttribute_Child-150x150.png
https://arcadekomodo.com/home/wp-content/uploads/2015/04/RPGAttribute_Child_Show_Inherited-150x150.png
**1. **Create Blueprint based on the RPGAttributeBase
**2. **RPGAttribute Child
**3. **The Child Inherits Vars, Functions, etc from RPGAttribute
This RPGAttribute_Child Class represents a Character Attribute, Attack, Spell, etc so you can rename it according ie: Stat_Strength, Magic_Heal, Attack_Stab,etc.
https://arcadekomodo.com/home/wp-content/uploads/2015/04/RPGAttribute_Relative_Variables-150x150.png
Create hierarchies of Stat Trees, Skill Trees, Magic Trees, Crafting Recipes, etc by *linking *Attributes to other Attributes with the Relative Variables. You could keep it simple, or go complex: