Making a JRPG System

In the default state it doesn’t do much and I haven’t built any functionality yet. Its an abstract class to derive other attribute classes from. It basically defines a set of variables to hold the Attribute Key/Values. I could have store these in a User Defined Structure, but, I elected to use a BP Actor Class for greater flexibility. As a Actor Class, I can do some fancy stuff: 1) Provide functions for self management/update, 2) Use Event dispatchers to invoke multiple actions, 4) Add Audio/Visuals Components, 4) Finely tune Network Replication. For intense purposes its experimental and may not be suitable for the project, but, we can compare notes on Attribute implementation.