Making a game on your own (or even a team) is like trying 2 eat the planet mars with a plastic spoon

Thats good :slight_smile: I currently have all time of the world. But no money… and i fear it will get worst soon when have no time and no money.
Its hard! It makes even the smallest thing look giant… :frowning:

even the longest journey starts with 1 step-as someone once said.

just keep moving forward.and for a solo dev,time is far more valuable than money.imo.

Well right now I’m broke as a joke, and my only plan for money is successfully completing my game, hopefully the marketing demon won’t be impossible to beat.

I really wonder if online multiplayer is possible with blueprints? Have you guys got any thoughts on that?
I’m asking because a lot of people have been asking if my has multiplayer. The whole thing is going to be a 100% blueprints because I have 0% programming skills, I’ve seen a few tutorials on multiplayer but it really seems like something scary to tuckle.

Lol I’m knocked out, I think if there’s a more solid workflow for multiplayer in the near future I may attempt it. But right now there’s no point in being too overly ambitious just to hit a dead end, making a killer A.I Seems a lot more possible.


just knives apparently.

http://.aescustomknives.com/images19/cablesoga3.jpg

I told myself not to do it.but I didn’t listen.

Buy a ton of spoons, a chicken and and you have yourself an egg and spoon race indie game. Bye Epic, I don’t need you anymore.

Well 's what my plastic spoon’s been upto.

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Koola’s awesome UE4 cat game is really provoking (and inspiring) me to work even harder.

absolutely amazing.it looks stunning.

sorry the thread now looks disjointed,but one contributor seems to have deleted his posts,making mine look a little out of place.:frowning:

how odd that someone can delete posts from a thread.

Yeah it’s a terribly bad habit deleting posts in threads, especially when it ends up making everything look senseless… not that what we were talking about made much sense in first place, :wink: lol.

I’m getting all these comments about how great my Pre-Alhpa looks in VR and it’s really tempting me to sell an organ to get VR.

's the blog for the cat game https://hk-devblog.com/ it looks really amazing.
They are a team of 4. 2 men and 2 cats, unfortunately 1 of the cats is responsible for communication and it doesn’t know how to keep the blog updated well.

Hi guys, I’d like to know your thoughts/experiences on how to go about selling a game through digital distribution. Besides trying to get the game greenlit on steam I haven’t really given it much thought yet, but Now that I’m at the halfway point of development I think I should find out as much as possible.

It’s a grind to finish them, that’s for sure. Have to just keep making features and fixing bugs. We use Unfuddle to track features and bugs and are using a fairly common Game Development process, calling Alpha as having all game features and zero bugs, then Beta only allowing minor features to be added mostly tuning and updating with final art. Lemons should be in Alpha in about 2 weeks, but it’s months behind what we planned. Fell into the trap of wanting to add more and more features as well as redo things trying to make them look perfect.

I have got 2 games Greenlit this year. The first one development is on hold, the Lemons Must die we are doing everything we can to finish it. Both games are 2 person development.

I suggest putting it on Greenlight when you have enough gameplay footage to show and then just leave it there. Don’t make the mistake of putting up any animations that is not actual gameplay because there are trolls that seem to check every single game to make sure the follow every Steam rule or they will downvote you are start a bunch of comments about you breaking the rules. Had trolls on both games actually even though got the animations removed within a few hours.

You need to market your game so that it can be downloaded by a much wider audience

thanks for the link, the live stream has some very useful information.

@mikepurvis think there is any disadvantages to leaving an unfinished game on greenlit too long?

To me Greenlit still sounds like 1 of the best options, I hear it also drives a lot of traffic towards your game and the chances of getting successfully greenlit for good projects are much higher, that + some good marketing through social media sounds doable on a low budget. And I want to pull the game through the finish line regardless of whether I get funded or not. I’ve thought of doing a Kickstarter / Indiegogo many times in the past but I finally opted to go for UnrealDevGrants and decided that I wouldn’t go for any crowd funding, grant or no grant, At least not for my first release because I’m sure I wouldn’t have the time to run a successful campaign, failure would just be dragging my game’s name through the dirt, and At The Moment I don’t have credibility either.

Talking about credibility and dragging names through the dirt, I’m also in the process of replacing free assets I’ve used in my project because personally I really believe that old saying that nothing in life is free, I wouldn’t like anything to come back and bite me in the near or distant future. if I leave any free assets in there they will just be from Epic Games like their textures, or things that I absolutely cannot do on my own like foliage :p.

Only remove it if you are not going to finish it.

Even if you don’t get greenlit before you finish it, if you put it for sale on another platform that will drive the chances of it getting Greenlit and you can do a campaign to get people to vote for it.

You created that yourself? noway!!! that is amazing!!!

@Walkingdead well there’s is a voice actress doing the female voices, and a few assets from epic games, but thanks anyway.

So I was asking about multiplayer earlier, it looks like Epic finally put up a blueprint tutorial series with steam integration. https://.youtube.com/playlist?list=PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ
I probably won’t be adding it though, because internet in my country is way too slow and expensive to even play online multiplayer games let along develop them.

So the voice actress playing both the main characters stopped replying to my messages though she’s usually online. I noticed on her profile that she’s recently landed paid work on a bigger project and I’m starting to think that’s probably why. Problem is she won’t reply or say whether or not she wants to continue working on my game, which makes it hard to know if I should look for someone else.

's the Latest work on the game’s environment and characters.

Tried to wake up this morning and a blueprint went through my head, should I be concerned??

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