Sorry if this the wrong place to ask, but I need help creating a rope/cable that gets populated with unique meshes like beads, lets say 10 beads on a rope, and is a chain of physics objects (or 1 rope physics object with meshes attached in an array/spline style).
The behavior I need is that based on an input, the beads should be selected from an array of meshes (or BPs themselves), for something like Blue-Round & Red-Square & …
The resulting segment of beads should have a physics constraint at the top and dangle/be affected by gravity.
Thank you
To add to this, I was thinking that this segment of bead-populated rope could be instantiated at the same location → apply forward impulse → the beads physics constraints result in a dangling chain-link appearance. (Imagine the necromancer from WoW’s original cinematic).