Thanks for the reply. I have 2 questions.
1- How do you move the pivot point of a Tilemap to the middle? I tried adjusting the center of mass offset or the pivot point, but no luck. The only other option I see would be to create a new Blueprint with a scene component as the root, attach the tile map to this empty actor, and adjust the location of the tile map within so that its visual aligns with the center. Is that what you did?
2- Also, I might not have expressed myself properly. I don’t want the tiles to move constantly. The tiles should only reposition themselves to ensure the character can’t jump off the level. Basically, the level would be made of 3 static Tilemaps. The map on which the character stands must always have a map on the right and on the left. For example, if the character leaves the middle map and reaches the map to the right, the one on the left end will relocate to the right, and vice-versa. I’m starting to believe that I will 100% need a collision box at both ends of each Tilemap to detect when the character is leaving/entering a map, and that this should be the trigger to relocate the maps accordingly.