Makehuman --> FBX --> UE4

Thank you for that fix. Setting the Make Human export to centimeter scale, setting blender world units to metric at scale 0.01, fbx export scale at 1, & UE import scale at 1, got everything in the correct size.

Curious. My selections on those dropdown buttons seem to work as they should: selection of various forward and up axis results in the skeletal-rig appearing in UE4 with the selected alignment in 100% of cases. I’m using Blender 2.75a, 64bit on windows 7, with UE4.8.1. Possibly a platform difference? Hardly a critical bug, considering it seemed to work regardless. Thank you once again!