I’m not sure if I’m doing something wrong here, but the skeleton is not matching up with my imported mesh. Going MH -> UE4, using T pose and Uengine settings, but my character ends up with a misaligned not T posed skeleton.
I’m doing what I believe are the correct steps.
- Select Uengine rig preset
- Select T pose
- Export in FBX with binary unchecked
- Import into UE with “Import Mesh”, “Import as skeletal” (set to none)
Also “Use T0As Ref Pose” and “Preserve Smoothing Groups” checked
Click on test skeleton to begin re-targeting and my skeleton looks like (pic related).
Can anyone provide insight into what I may be messing up here?