Makehuman --> FBX --> UE4

I’m not sure if I’m doing something wrong here, but the skeleton is not matching up with my imported mesh. Going MH -> UE4, using T pose and Uengine settings, but my character ends up with a misaligned not T posed skeleton.

I’m doing what I believe are the correct steps.

  • Select Uengine rig preset
  • Select T pose
  • Export in FBX with binary unchecked
  • Import into UE with “Import Mesh”, “Import as skeletal” (set to none)
    Also “Use T0As Ref Pose” and “Preserve Smoothing Groups” checked

Click on test skeleton to begin re-targeting and my skeleton looks like (pic related).

Can anyone provide insight into what I may be messing up here?d3c77b5129f474c3013cddcd23358bb6d7343f53.jpeg