Makehuman --> FBX --> UE4

thx raziel,
as martin said didn’t know about Collada working and didn’t even think to try it.

and I would have never thought to exclude those bone mappings, so thanks for that info as well.

I really like how MH is evolving, the future possibilities are unlimited. :wink:

& absolutely agree the Blender 2.74 exporter is way better now.

note: btw, don’t remember the circumstances but had to re-skin a MH model in blender so I used rigify which gave weird results until I excluded the IK bones in the UE4 skeleton. than worked like a charm, just in case this helps anyone.