Makehuman --> FBX --> UE4

I did find this:

http://www.makehuman.org/doc/node/alpha_7_creating_a_custom_rig_with_makerig.html

But am really new to all this rigging and animation, will look at it though and see if I can figure any of it out.

add:

Looking at that ‘tutorial’ for making a custom rig, it points to makehuman/data/rigs as where the rig goes… in there is a .json file that contains the data for the rigs. I wonder if just knowing the proper ‘roll’ for some of them can fix the rig?

As an example from that file:



"bones": {
        "Root": {
            "head": "Root____head",
            "parent": null,
            "reference": null,
            "roll": -1.4193105697631836,
            "tail": "Root____tail"
        },
        "ball_l": {
            "head": "ball_l____head",
            "parent": "foot_l",
            "reference": "toe1-1.L"],
            "roll": -0.013643646612763405,
            "weights_reference": "toe1-1.L","toe1-2.L","toe1-3.L","toe2-1.L","toe2-2.L","toe2-3.L","toe3-1.L","toe3-2.L","toe3-3.L","toe4-1.L","toe4-2.L","toe4-3.L","toe5-1.L","toe5-2.L","toe5-3.L"],
            "tail": "ball_l____tail"
        },
        "ball_r": {
            "head": "ball_r____head",
            "parent": "foot_r",
            "reference": "toe1-1.R"],
            "roll": 0.013643646612763405,
            "weights_reference": "toe1-1.R","toe1-2.R","toe1-3.R","toe2-1.R","toe2-2.R","toe2-3.R","toe3-1.R","toe3-2.R","toe3-3.R","toe4-1.R","toe4-2.R","toe4-3.R","toe5-1.R","toe5-2.R","toe5-3.R"],
            "tail": "ball_r____tail"
        },
        "calf_l": {
            "head": "calf_l____head",
            "parent": "thigh_l",
            "reference": "lowerleg01.L","lowerleg02.L"],
            "roll": 0.0,
            "tail": "calf_l____tail"
        },
        "calf_r": {
            "head": "calf_r____head",
            "parent": "thigh_r",
            "reference": "lowerleg01.R","lowerleg02.R"],
            "roll": 0.0,
            "tail": "calf_r____tail"
        },