Makehuman --> FBX --> UE4

hi geodav, well the link that katzu provided pretty much describes everything I have seen so far.
http://bugtracker.makehuman.org/issues/760

I get this same result everytime, but honestly the mesh gets messed up in the process to the degree where I really wouldn’t use it straight out of makehuman like this anyway. (I think you mentioned this in your video)

well was worth trying, would’ve been great if it worked right, but thx :wink: