"Make Transform" node corrupts Rotation Values

below is an actual example you can use for replication. A flat plane composed of tiles 800x800x100 that have random rotation with a factor of 90 degrees. You can have the tiles as actors, but I used instanced static meshes in this instance. The larger the object, the more obvious the cracks become as the crack width will increase.

edit: also to add, I already checked out the make rotator, it outputs correctly so I’m certain the error is within the make transform, and it only affect pitch an yaw, I have tested several times but I was unable to replicate the issue for roll.