Make the player character rotate to look at an actor

What behavior are you trying to get out of this? Why are you getting all actors every time you press a button? Why not test actors you hit with the sphere trace? 2000 is a huge radius that probably covers everything - why are you doing that? What are you doing with Distance To? Why is your end trace point along the Z axis? What’s the point of Getting All Actors if you’re doing a sphere trace?