Make some characters ignore Nav Link Proxy

This question is probably a bit old now, however I was looking for the answer to this question as well, and ended up figuring it out myself.

So posting for posterity.

All you need to do is create a blueprint class from UNavigationQueryFilter and then set the following on it:

124138-navfilter.png

Then on your non-jumping AI add the filter to your “Move To Actor/Location” calls and you’re done. :slight_smile:

Hope this helps someone.