Make Possed Character Run AI Behavior Tree

Thanks for the reply (Both),

After struggling, what ive decided is to use the Spectator pawn. As yeah, i knew the whole possessing thing wasnt right - all i wanted was to get the characters variables display on my HUD.

Now, using SpectatorPawn, i can just call on the AI charactrs class, and pull out the variables.

I always find if i struggle for a day or more on something, im doing it wrong and theres a better way!