Make Object look at target

hahaha yeah…this is why I went the C++ rout XD

  FVector CameraLocation = GEngine->GetFirstLocalPlayerController(GetWorld())->PlayerCameraManager->GetCameraLocation(); 
    
FVector objectlocation = ObjectComponent->RelativeLocation;
    
ObjectComponent->RelativeRotation = FRotationMatrix::MakeFromX(CameraLocation - objectlocation).Rotator();