I think 2nd option is something that i can work with now… Thank alot for shwoig me a workaround
i’ll try making my helix using construction script. once its done i think i can manage to get the point and location of next point. but which node should i use to move my component/object to the next point?
and also can you clear few things out? like will there be smooth turns after reaching point 1 and heading toward point 2? and will it follow the path or just the points? if my object going to follow path then turns should be smooth i think! thanks!
also if you can show me a blueprint of “object using some spline points” to move that will be much easier for me to understand!