make npc move to location out of sight from player

Newbie at unreal here. I made an npc and manage to make a box trace by channel so it determine if it can see the player.

so far so good. but i been bashing my head how to get the npc to, if the player and Npc can see each other, move out of sight from the player.
I tried to come up with something with the aimoveto but i cant figure out the destination.

I looked att EQS and behaviour trees but wants to understand more of the basic blueprint before going forward. Hope someone can point me in the right direction!

Thanks