Right my bad sorry, i forget that coding can be unpredictable.
Update Weapon Anims is just a placeholder for now, so it shouldnt do anything.
Weapon Switch just hides the primary weapon, then unhides the secondary weapon, focus on “HIDE”, not spawn, the two guns are always there but one is just hidden (and it executes on server so i doubt it can affect much animation.)
The reason i didnt do this is because i have tried it without the scripts, and it does the same thing - which may not have been clear if i said that before.
As for my ABP, in case its important.
This just connects to the output (through an extra offscreen blend poses by bool but thats just a placeholder, so it does nothing)
WalkOrIdle
Aim_WalkOrIdle
Other than that, theres not much affecting animations when swapping weapons