Hey and thanks for the reply, im getting the right component from the linetrace, but i can get my “map” to go false from the branch so it never closes. Feel like my logic in the map is way off…
When i use play from start the drawer starts over from 0 everytime and never closes.
I remade my logic abit but its still off.
my Idea with the code is that when a component in the BP is hit, its checks if it has been hit before with the contains node, if true go to the flipflop to open or close. if false Add component to the Map and then do the flipflop.
But as you can see in the new video, it opens and closes but the timeline messes up… as long as i only target one component it works fine but when i jump in between it doesnt work.