Make flying Projectile flying in a curve?

Projectile Movement Component - you’re already using it. It can automagically home onto targets.

The projectile:

  • we need to provide a component the projectile will try to hit
  • the mesh has no collision
  • the actor’s root collider overlaps all and does not simulate physics
  • when the projectile hits, we nullify the PMC’s Homing Target Component, and restore it after 2s

The player fires them: