Make Flying Pawn Land?

Okay, I managed to do something else.

I made the Landing zone an actor that can be attached to the flying pawn as a component.

Basically when I press a button, it will spawn the actor component.

If the actor hits nothing, the pawn is not cleared to land, if it does hit a solid ground, the pawn will land. Works really well.

I got a timeline to smooth the transition.

My only issue is the rotation of the ship. I set the pawn rotation to 0,0,0, so when it lands its leveled, but it instantly snaps to the rotation axis too quickly. I wanna make the pawns’ rotation much smoother when rotating, basically.