Thought this could be a solution, however:
A) The ground is a BP already. It is a parrent BP, which has like 20 children (different sizes, colors of ground). And Get Overlaping Actors filter do not work on the children. So I would have to make like 20 Get Overlapping Actors nodes and add a specific child to each one’s filter.
B) if I do not use filter, it does not detect ground. When I print overlapping actors, it prints only the bike actor. (Wheel sphere collision is in a bike BP Pawn). Like if the detection ends in the scope of the blueprint.
If I use a class filter and test it on a specific ground child, it works. But that returns me to the point A.
Thank you for your time so far and if you have any insight, that would be highly appreciated.