if you need a spring, maybe you could try physics constraints:
or write your own spring physics:
springAccel = ( spring Offset * -springStiffness)- ( springVelocity * Damping )
if you need a spring, maybe you could try physics constraints:
or write your own spring physics:
springAccel = ( spring Offset * -springStiffness)- ( springVelocity * Damping )