Make Ball roll fully with torque

This is a different BP

How does it matter? You switched from Character to Pawn and you’re asking the AI to chase a Character that no longer exist - as in the helpful error message you posted.

Here is proof that I am using Pawn:

No need to prove anything. So no more error messages, right?

Let’s focus on one thing at a time. Do you have a working pawn ball that moves the way you wanted with torque (or adding physical forces, if you opted for that instead) - as in the original post?

I went with forces and it works correctly.

Rolling a Ball: Harder Than You Thought (part 1) i found this.

It doesnt feel natural when you push the ball in the air, the ball doesnt have rockets unless you want to, with torque you only move when you have friction.

Hi,

is this thread still active?
I’m trying to get a sphere to roll too, but with the purpose of controlling a car. Apparently, such a method is used to get more of an arcade control to the cars.

No problem getting a sphere to roll forward and backward, or even left or right (with add force or torque). Problem is that left and right are achieved with applying that torque or force, while I need to it to rotate the direction of the forward/backward force/torque.

All the tutorials I find for controlling a sphere, they use all the directions to apply force/torque. I tried the link in this thread also, but doesn’t work for me either.

I’m trying to achieve something like this:
Building an arcade racer: Part 2
Problem for me is:

  1. It’s in Unity
  2. It’s in programming language and since I’m new to this all, not good at converting (unknown) code Blueprints.