hmm, I’m not sure I got you right. You mean to somehow synchronise doors in real room and “behind the portal” area, so when you open the real door, it will disappear behind the portal plane, but you will be able to see “virtual” door opening? It’s an interesting thing to try! I was thinking about just making glowing area mesh disappear when goggles cross a specific point, so players won’t see anything when look behind the frame.
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