Make a player character stop glowing after they have started

FYI I was just interested in giving him help in terms of adding the point light component, because he seemed to be utterly lost, how to add a point light to a character. The same logic applies, just with an additional cast to the player character and the light being on the player character. He also didn’t specify, which template he uses or what his blueprint character actually is called. That’s why I left it out.

suplextrain: Use ausernottaken’s solution. The “Cast To FirstPersonCharacter” is actually a cast to a predefined template character, specifically of the FPS template. You need to search “Cast to” and then search for your character blueprint/character blueprint’s name.