Hello Steve. That is good to know. Please don’t feel that I trying to discredit your suggestions. I am simply stating I am very sceptical when learning brand new things inside engine and software, since it is very easy to start using a method that is less than optimum or unusual. Which is why I am making sure I understand your methods as best I can.
And when I said Graph, I meant tree (in regards to driving a curve without the time-line). Apologies for that. But the reason I was trying to keep it perfectly local inside of Decorators, Services, and the AI tree as opposed to the Character BP or other external components, is because it means if I want to re-use my AI controller in other Blueprints, it wouldn’t work with every new character I or one of the other designers creates, since I and others will have to manually edit the inside of the BP to make it work. (Specifically, they would have to add the acceleration).
But the problem I am running into is that I don’t seem to be able to add things like Time-lines inside of Decorators, Tasks, or Services. Which means if I want to drive my acceleration, I would have to do it inside the character. Since that Is the only place I can run a timeline, and ticks seem to work differently inside the tree, so I can’t make it climb with a simple float value.
I am very sorry If I am just not understanding something here, like I said, this is my very first time picking up this system, and I am trying my best to understand the different rules in place compared to blueprints. Since, even though the AI tree has a Blueprint interface, things like ticks work very differently, and that is what I am trying to work around.
Cheers