Make a Character/Vehicle follow spline

You’d use only one.

Time is somewhat easier for the human brain to work with. If I give you a long spline of unknown length and ask you to point to a spot at 42% of the spline, you’ll have no issues. When you work with Time, you can work in a unitless fashion. Or you can work with actual Time, if you wanted to move to a location that is 3.5 seconds away, you can:

image

And there’s also Constant Velocity toggle for Time. Wouldn’t work well for a rollercoaster cart but could work well for a camera rig that needs to move in a very specific fashion.


If I give you a spline that is 7380 uus and ask you to point at the point at 3000 Distance, now you need to apply some mental gymnastics or worse, do math. :wink:

Both have their uses - kind of depends on how we approach things. You can use both simultaneously, but you do not need to.

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