In the case of GetCurrentState
, the decides
effect is used, rather than returning logic
. To have your code work, you would need to update it to
if (not Switch.GetCurrentState[Agent]):
Print("meow")
else if (Switch.GetCurrentState[Agent]):
Print("meow")
GetCurrentState
will fail
(rather than return false
) or succeed (rather than return true
).
Related to use of tuple()
with listenable
: this is to indicate Await
(a method of the superinterface awaitable
) produces value ()
- note ()
is a value with type tuple()
- and to indicate Subscribe
of superinterface subscribable
must be passed a function matching type{_():void}
(a callback with a ()
passed as argument). For its use on IfOnWhenCheckedEvent
and IfOffWhenCheckedEvent
: this means these events, when signaled, provide no information short of the fact they were signaled.