Just disconnect everything from the branch node…disconnect the true and false
Correct, that way we can get a read of the values
Sorry. As i thought print strings don’t work on mobile devices as of 4.10. It does however work on my monitor and shows X and Y size, but that’s obviously not were looking for.
Dang I thought that worked on mobile…didn’t it used to work?..how about this lets setup a widget to grab the values and add that to the view port as text? At least then we can get a solid look at the return values and know which direction to go in next
Alright I got it! The size X is 360 And size Y is 640 for my note 2 witch is a 720p screen and my s6 edge+ (1440p screen) has size X as 720 and Size Y as 1280.
Ok so that explains why it didn’t catch on the note 2
Ok so I made this BP and instead of = or nearly = I did if X is <= to 360 AND Y <= to 640. This method works perfectly for my note 2 and it opens up the 720p levels. However, when I play on my S6 Edge+ it also opens up the 720p levels which I don’t understand becasue the X and Y for my S6 is 720x1280 which is above 360x640 so by logic it should’ve opened the defult level. Is something wrong with my BP?
Hmm, it seem logically sound…maybe we are grabbing the sizes wrong:
Target must have a reference though. What do I put for that?
Oh yeah…hmmm not sure…I am going to look for another way to get the sizes
The comments are getting too narrow so I’m starting a new branch…Have you tried setting this same logic up in a HUD BP and run it off Event Receive Draw HUD? …I think the way it gets the size may be different than the way we are using it here with just the get viewport size
Or maybe the check is firing to soon after begin play…try adding in a delay like this:
Hey I think the delay did the trick and I think it finally works! Thanks a lot!