Hello, I am a beginner game developer trying to figure out how Unreal Engine works.
I was trying to follow this video to make spline meshes with Blueprints, however I’ve been experiencing major FPS drops when I’m interacting with an actor that has a spline component by dragging spline points on the viewport (the spline component is the only component!). The device I run UE on is pretty powerful so I was thinking something else might cause the issue.
By the way, my end goal is to dynamically update the spline shape during runtime, and with it, update the mesh
Any advice regadring my problem would be appreciated