Main Menu music fade in and out?

Try adding a Fade In node from your audio component. Read more here: Fade In | Unreal Engine Documentation

You’ll want to keep a reference to the audio component that you’re playing so you can trigger a Fade Out when necessary Fade Out | Unreal Engine Documentation


I whipped up a quick example to check out. The biggest headache from working with a Level Blueprint > HUD is going back from the HUD > Level Blueprint. It would all be much easier to manage if you just created a new GameMode for menu activities. This way, you could create a PlayerController that can help with this.

So, say. I have BP_GameModeMenu, BP_MainMenuPlayer, MainMenu (level) and MainMenuHUD. The MainMenu (level) uses BM_GameModeMenu, which points to BP_MainMenuPlayer.

MainMenuHUD

BP_MainMenuPlayer

Perhaps a little overkill, but should get you moving!

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