I’m not currently using Unreal 5 but I’ll try directing you in the right direction:
- On your main menu level (or whatever level you want the menu widget to be in), open the level blueprint:
2. On Event BeginPlay, construct your widget and add it to viewport:
- Profit!
This should be a good point to get you started. Note that you can also construct your widget in your character blueprint, your playerController blueprint, gameInstance blueprint, gameMode blueprint and so on. Constructing it on the level blueprint will ensure that it only gets created and added to screen on that specific level.