Magnet

your solution worked, but I encountered another problem.

Since the coin is generated by the platform, the relative location seems to be reffering to the platform and not the world. The result - as soon as my character passes close enough to the coins (withing range) the coins rush towards the player location…relative to the platform and not to the world. Basically they just rush ahead for miles.

Any idea on how to fix that? I just picked up UE a few days ago. I figured it out how to work with blueprints, but it will be a long before I build up the “vocabulary” of functions :slight_smile: