Hi,
I just downloaded UE4, and the editor works correctly until I hit “Play”. Then it crashes and exits. I’ve checked if it was the USB device bug by disconnecting all USB devices to no avail.
I’ve also been searching in the forums, but I have not been able to find anything about it. My system is a MacBook Pro (probably below the specs, but the editor works) with Mavericks (10.9.2). It seems to be related to something with audio, but I can’t find anywhere in the forums or in the answerhub anything about it.
I include the logs in this post, here are the first lines of both of them. First, the basic template:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dyld 0x00007fff6c5ec09d dyld_fatal_error + 1
1 dyld 0x00007fff6c5eedf6 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 171
2 libdyld.dylib 0x00007fff8f16b2dd dyld_stub_binder_ + 13
3 ??? 0x00000001080df008 0 + 4430098440
4 UE4Editor-CoreAudio.dylib 0x0000000113a69711 FCoreAudioSoundBuffer::CreateQueuedBuffer(FCoreAudioDevice*, USoundWave*) + 257
5 UE4Editor-CoreAudio.dylib 0x0000000113a6cae2 FCoreAudioSoundSource::Init(FWaveInstance*) + 66
6 UE4Editor-Engine.dylib 0x00000001064f0d70 FAudioDevice::StartSources(TArray<FWaveInstance*, FDefaultAllocator>&, int, bool) + 944
7 UE4Editor-Engine.dylib 0x00000001064f1517 FAudioDevice::Update(bool) + 1287
And this one is for the Flappy Bird clone:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dyld 0x00007fff5fe3e09d dyld_fatal_error + 1
1 dyld 0x00007fff5fe40df6 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 171
2 libdyld.dylib 0x00007fff8f4b52dd dyld_stub_binder_ + 13
3 ??? 0x0000000106dd3008 0 + 4410126344
4 UE4Editor-Engine.dylib 0x00000001051d7532 FAsyncVorbisDecompressWorker::DoWork() + 114
5 UE4Editor-Engine.dylib 0x0000000105201774 FAsyncTask<FAsyncVorbisDecompressWorker>::Start(bool) + 228
6 UE4Editor-Engine.dylib 0x00000001051e63be FAudioDevice::Precache(USoundWave*, bool, bool) + 718
7 UE4Editor-CoreAudio.dylib 0x00000001127f2cf3 FCoreAudioSoundBuffer::Init(FAudioDevice*, USoundWave*, bool) + 163
Has anyone had this same problem?