Hi I am working on an online subsystem and when I went to package it, it failed.
Here is what it says:
LogStats: Stats thread started at 1.088231
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Mac-0D32680C0744AF812060EDB6CA6AA691
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin AlembicImporter
LogAssetRegistry: Display: Asset registry cache read as 21.8 MiB from …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRig
LogConfig: Display: Loading VisionOS ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities
LogPluginManager: Mounting Project plugin MultiplayerSessions
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogInit: ExecutableName: UnrealEditor
LogInit: Build: ++UE5+Release-5.4-CL-34507850
LogInit: Platform=MacEditor
LogInit: MachineId=e53e5571794dc021d9b329aadf8b8069
LogInit: DeviceId=
LogInit: Engine Version: 5.4.3-34507850+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: macOS 14.4.1 (23E224), CPU: Intel(R) Core™ i5-8257U CPU @ 1.40GHz, GPU: Intel Iris Plus Graphics 645
LogInit: Compiled (64-bit): Jun 20 2024 00:15:04
LogInit: Architecture: x64
LogInit: Compiled with Clang: 14.0.0 (clang-1400.0.29.202)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line:
LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[g.TimeoutForBlockOnRenderFence:300000]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogInit: Selected Device Profile: [MacEditor]
LogInit: Selected Device Profile: [MacEditor]
LogHAL: Display: Platform has ~ 8 GB [8589934592 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]
LogDeviceProfileManager: Going up to parent DeviceProfile []
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 → 1]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 → 1]]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@0] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:2]]
LogConfig: Set CVar [[r.ViewDistanceScale:0.4]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@0] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:0]]
LogConfig: Set CVar [[r.TemporalAA.Quality:0]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:0]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:0]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:0]]
LogConfig: Set CVar [[r.TSR.Resurrection:0]]
LogConfig: Applying CVar settings from Section [ShadowQuality@0] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:0]]
LogConfig: Set CVar [[r.ShadowQuality:0]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:1]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:512]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:512]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.06]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:0.6]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:0]]
LogConfig: Set CVar [[r.VolumetricFog:0]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:0.5]]
LogConfig: Set CVar [[r.CapsuleShadows:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:512]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:2.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:2]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:2]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@0] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:0]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:0]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@0] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:0]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:0]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:1]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:0]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.2]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:0]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:300]]
LogConfig: Set CVar [[r.LensFlareQuality:0]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:0]]
LogConfig: Set CVar [[r.BloomQuality:4]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:25.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:0]]
LogConfig: Set CVar [[r.Upscale.Quality:1]]
LogConfig: Set CVar [[r.LightShaftQuality:0]]
LogConfig: Set CVar [[r.Filter.SizeScale:0.6]]
LogConfig: Set CVar [[r.Tonemapper.Quality:0]]
LogConfig: Applying CVar settings from Section [TextureQuality@0] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:16]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:1]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:1]]
LogConfig: Set CVar [[r.Streaming.Boost:0.3]]
LogConfig: Set CVar [[r.MaxAnisotropy:0]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:4]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Set CVar [[r.Streaming.PoolSize:400]]
LogConfig: Applying CVar settings from Section [EffectsQuality@0] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:24]]
LogConfig: Set CVar [[r.RefractionQuality:0]]
LogConfig: Set CVar [[r.SceneColorFormat:3]]
LogConfig: Set CVar [[r.DetailMode:0]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:0]]
LogConfig: Set CVar [[r.MaterialQualityLevel:0 ; Low quality]]
LogConfig: Set CVar [[r.SSS.Scale:0]]
LogConfig: Set CVar [[r.SSS.SampleSet:0]]
LogConfig: Set CVar [[r.SSS.Quality:0]]
LogConfig: Set CVar [[r.SSS.HalfRes:1]]
LogConfig: Set CVar [[r.SSGI.Quality:0]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.125]]
LogConfig: Set CVar [[r.ParticleLightQuality:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:8.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:2.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:2.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:1]]
LogConfig: CVar [[fx.Niagara.QualityLevel:0]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:0]]
LogConfig: Set CVar [[grass.DensityScale:0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@0] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
LogConfig: Set CVar [[r.AnisotropicMaterials:0]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [Startup_Mac] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[r.SceneCulling.ExplicitCellBounds:1]]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Saved/Config/MacEditor/Editor.ini]
LogInit: macOS 14.4.1 (23E224)
LogInit: Model: MacBookPro16,3
LogInit: CPU: Intel(R) Core™ i5-8257U CPU @ 1.40GHz
LogInit: CPU Page size=4096, Cores=4, HT=8
LogInit: Computer: Hamptons-MacBook-Pro.local
LogInit: User: hamptonmiles
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 15.2.0
LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=3.0GB Virtual=11.0GB
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Texture pool is 1075 MB (70% of 1536 MB)
LogMetal: Display: Vendor ID: 32902
LogMetal: Display: Device ID: 16038
LogMetal: Display: VRAM (MB): 1536
LogRHI: RHI Adapter Info:
LogRHI: Name: Intel(R) Iris™ Plus Graphics 645
LogRHI: Driver Version: AppleIntelKBLGraphics 22.5.10 10 (internal:22.5.10, unified:10)
LogRHI: Driver Date: 1-1-1970
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogVRS: Current RHI does not support Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/TurnkeyReport_0.log” -log=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/TurnkeyLog_0.log” -project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/TurnkeyReport_0.log” -log=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/TurnkeyLog_0.log” -project=“/Users/hamptonmiles/Documents/Unreal Projects/Mu
ltiplayer Shooter/Blaster/Blaster.uproject” -platform=all ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOSClient’
LogTargetPlatformManager: Display: Building Assets For MacEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1957 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/zenserver’ is ‘5.4.5-202405101833-macosx-x86_64-release-373e58b’
LogZenServiceInstance: Installed version at ‘/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’ is ‘5.4.5-202405101833-macosx-x86_64-release-373e58b’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’, working dir ‘/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install’, data dir ‘/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “/Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --qui
et --owner-pid 22467’
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: /Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.03 seconds.
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MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9
LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to “ProxyLODMeshReduction” which doesn’t exist.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: No automatic mesh merging module available
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogUObjectArray: 22857 objects as part of root set at end of initial load.
LogUObjectAllocator: 6157080 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 7.537 ms
LogMoviePlayer: FAVMoviePlayer ctor…
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Completed device detection: Code = 0
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 6B2AAD0623DA474B8000000000002700 | Instance: 0EBEC5B876413CE627A39384F3560704 (Hamptons-MacBook-Pro.local-22467).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:50272’.
LogUdpMessaging: Display: Added local interface ‘192.168.7.250’ to multicast group ‘230.0.0.1:6666’
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Display: Loaded libsteam_api.dylib at 0x7ff928d31160
LogSteamShared: Steam SDK Loaded!
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.005066 seconds
LogFileCache: Scanning file cache for directory ‘/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Content/Developers/hamptonmiles/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.11.dylib
LogWorldMetrics: [Initialize]
LogNiagara: UAV Float16 is not supported, compressed GPU emitters will be disabled.
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.3-34507850+++UE5+Release-5.4
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixerAudioUnit: Display: Bytes per submitted buffer: 8192
LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘CoreAudio’
LogAudioMixer: Display: Using Audio Hardware Device Unknown
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Saved/SourceControl/UncontrolledChangelists.json
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Content/’ took 0.02s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 30.925
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Content/Maps/GameStartupMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [Deinitialize]
LogWorldMetrics: [Clear]
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAudio: Display: Audio Device (ID: 1) registered with world ‘GameStartupMap’.
LogWorldMetrics: [Initialize]
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Game/Maps/GameStartupMap.GameStartupMap’.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.376ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 31.125
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogAssetRegistry: Display: Asset registry cache written as 21.8 MiB to …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/CachedAssetRegistry*.bin
LogSlate: Took 0.002236 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogLoad: (Engine Initialization) Total time: 35.61 seconds
LogContentStreaming: Texture pool size now 400 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“400”
LogSlate: Took 0.002342 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.002009 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogConsoleManager: Warning: Console variable ‘r.ShaderCompiler.JobCache’ used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don’t use in render thread.
LogSlate: Took 0.003938 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘/Users/Shared/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.070130 secs
LogAssetRegistry: AssetRegistryGather time 0.5708s: AssetDataDiscovery 0.4944s, AssetDataGather 0.0235s, StoreResults 0.0529s.
NumCachedDirectories 0. NumUncachedDirectories 1508. NumCachedFiles 6841. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
LogSourceControl: Uncontrolled asset enumeration finished in 0.303875 seconds (Found 6817 uncontrolled assets)
LogSlate: Took 0.000579 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Engine/Transient.World_0’.
LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
LogTurnkeySupport: Selected target: Blaster
LogLauncherProfile: Unable to use promoted target - receipt …/…/…/…/…/…/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Binaries/Mac/Blaster.target is not for a promoted target
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53046 -project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blas
ter.uproject” -target=Blaster -unrealexe=“/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -platform=Mac -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Build” -clientconfig=Development -nocompile -nocompileuat ]
UATHelper: Packaging (Mac): Running AutomationTool…
UATHelper: Packaging (Mac): Setting up bundled DotNet SDK
UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-x64
UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53046 -project=/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject -target=Blaster -unrealexe=/Users/Shared/Epic Gam
es/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor -platform=Mac -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Build -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Mac): Starting AutomationTool…
UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53046 -project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” -target=Blaster -unrealexe=“/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/
Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -platform=Mac -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Build” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Mac): Initializing script modules…
UATHelper: Packaging (Mac): Total script module initialization time: 0.45 s.
UATHelper: Packaging (Mac): Using /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/dotnet
UATHelper: Packaging (Mac): Executing commands…
UATHelper: Packaging (Mac): Installed Sdk validity:
UATHelper: Packaging (Mac): Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=15.9.0, Current_Sdk=15.2, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Mac): Scanning for envvar changes…
UATHelper: Packaging (Mac): … done!
UATHelper: Packaging (Mac): Cleaning Temp Paths…
UATHelper: Packaging (Mac): BUILD SUCCESSFUL
UATHelper: Packaging (Mac): Setting up ProjectParams for /Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject
UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” Blaster Mac Development -Project=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Blaster.uproject” -Manifest=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/Build/Manifest.xml” -remoteini=“/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster” -skipdeploy -log=“/Users/hamptonmiles/Library/L
ogs/Unreal Engine/LocalBuildLogs/UBA-Blaster-Mac-Development.txt”
UATHelper: Packaging (Mac): Log file: /Users/hamptonmiles/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Blaster-Mac-Development.txt
UATHelper: Packaging (Mac): Creating makefile for Blaster (manifest ‘/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/Build/Manifest.xml’ not found)
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Writing manifest to /Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/Build/Manifest.xml
UATHelper: Packaging (Mac): Target is up to date
UATHelper: Packaging (Mac): Deploying Blaster Mac Development…
UATHelper: Packaging (Mac): Deploying now!
UATHelper: Packaging (Mac): Total execution time: 19.99 seconds
UATHelper: Packaging (Mac): Took 20.56s to run dotnet, ExitCode=0
UATHelper: Packaging (Mac): BUILD FAILED: AddBuildProductsFromManifest: /Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Binaries/Mac/Blaster.app/Contents/_CodeSignature/CodeResources was in manifest “/Users/hamptonmiles/Documents/Unreal Projects/Multiplayer Shooter/Blaster/Intermediate/Build/Manifest.xml” but could not be found.
UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 29s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=202 (Error_UBTFailure)
UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 202
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 202
PackagingResults: Error: Unknown Error
LogDerivedDataCache: /Users/hamptonmiles/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.