M2u interactive sync script for Maya -> UE4

yes, this is because there is no fancy UI yet to tell exactly what you want to do (send as new, send as overwrite, etc.) And there are some checks like “does this asset already exist in UE” not implemented yet to get this fully working. Possibility of an interactive update of the geometry is not yet investigated, and even if, it would most likely only be a preview with an temporary actor, because you would still have to “export and import” the asset, which takes too much time to be “interactive”.

I’m sorry I can’t implement more features or fix bugs currently because I have to write the theoretical part of my thesis :slight_smile: