B_May
(B_May)
August 13, 2014, 2:53am
43
the missing slashes should be fixed, please make sure you checkout the develop branch , not the master branch!
the freezing might be caused by the tcp not being able to connect to localhost, maybe caused by a firewall or your machine being in a LAN. It was only recently that I came across the same problem and I’m not sure about the solution to that problem yet.
please execute the two following command in a python shell, when the editor is running and m2uPlugin is loaded:
import socket
# client code
s=None
def openConnection(TCP_IP = '127.0.0.1', TCP_PORT=3939):
BUFFER_SIZE = 1024
global s
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((TCP_IP, TCP_PORT))
openConnection()
the log-window in the Editor should tell you if a connection was made. Otherwise you will get an error by python, that the connection has been refused.
Thank you. You mean the other editor windows, like the Static Mesh Editor? I didn’t think of that yet, I think the most used means of collision authoring would be to create UCX prefixed meshes in the 3d-authoring program and export them with the mesh to the FBX file? But I did not actively investigate anything in the form of syncing collision yet.
For some dynamic objects it’s better to use the built in tools to place capsules or spheres. The built in tools for moving in the environment and placing the capsules is really bare-bones. This could be a pretty nice set of tools for dealing with that