So this is really fun. It has a nice side effect too. UE4 editor doesn’t support 3DConnexion devices like SpaceNavigator yet, but Maya does. With the camera sync enabled I can now basically use this, even directly in the editor with Maya in the background for some reason. The only limitation being that I can’t select an object and use that as the center of rotation like I have set up in Maya. I guess selecting in the editor doesn’t result in selection in Maya, otherwise even that would work.
The other slightly bothersome thing is that I can’t control where new meshes go in the content browser. They all land in the root directory and if I move them somewhere else the link breaks.
Excellent work for sure, it really is a bit magical