M2u interactive sync script for Maya -> UE4

Hi there! Thanks for good tool, looks promising.
Allright we’ve finally started maya scripts. The issue was in 2 files:
assetHelper.py and systemHelper.py
You won’t beleive but it began to work after these files were lowercased!
Looks like python is too sensitive to filenames.

During compiling the plugin from sources it throws one error in file m2uAssetHelper.h:
UFactory::ResetState(); - something about call on non-static class member.
and deprecation warning in file m2uOpObject.h:
line 640: ChildRoot->DetachFromParent(true);
finally compiled in VS2015 by commenting out line with error and leaving deprecation warning as is.