Is something i have to figure out, at the moment my system is very basic, the Markable Component fire a line trace from the owner actor to the player and start from the bottom of actor location
rise up the Z value could be a good temporary solution but if you are using the Third Person Character and the linetrace have a hit with a wall but your camera is rotated “behind” the wall you still see the Outline PP, a good solution could be change the end of the trace to the camera location instead of the player, when i will finish the minimap and his integration with MOS for the spawn checkpoint system i will go deep on this.