[Lyra][UE5.1] Spawn different AI Pawns / SetPawnData()?

So I think you may have made a typo here In the first bit of code, Did you not mean to say AIpawnData instead of this?
image
Because when I changed it to AIpawndata I now see it added prob because defaultpawnData is the already existing value, Please correct me if I’m wrong as Im just winging it here and guessing

I figured this out by cross-referencing this with this other Post on the same topic. Different pawns for bots and players in Lyra - #14 by Ikerdo