Don’t mean to necro this thread. But if you want to take advantage of the experiences within shootercore and not run into IMC_ShooterCore overwriting your abilities in your own IMC.
You can follow how the shootercore data set was setup by viewing edit plugin. Follow the same settings. Don’t use shootercore as a dependency plugin.
In your dataset when you setup your game feature asset manager include the shooter core experiences path in your LyraExperienceDefinition and LyraExperienceActionSet.
Then in your project settings under asset manager add a path to the shooter core experiences folder under LyraExperienceDefinition.
This will allow you to tap into the shooter core experience and maps without adding it as a plugin.
The only thing then you will have to toggle off is in LAS_ShooterGame_SharedInputs is the input mapping for IMC_ShooterGame.
As you progress in your developement you can just eventually remove any references to shootercore/experiences. Be sure if you have setup a map to use a shooter core experience to update to your own experience.