Lyra - My Game Feature Plugin Depends on ShooterCore - How to Avoid ShooterCore input configs being loaded

Yeah maybe i wasn’t clear but my point is even if i create my own experience with my own mappings it still inherits the mappings as defined in ShooterCore GameFeatureData data asset (located in the root of the ShooterCore plugin). This does, among other things, add the PlayerBindableInputMappings PMI_Default_KBM, PMI_Default_Gamepad, PMI_ShooterDefaultConfig_KBM and PMI_ShooterDefaultConfig_Gamepad

This means that even if i have my own Experience in my own plugin with my own input defined in my own plugin, if i register ShooterCore at all i get the ShooterCore input slapped in there. Unless i delete it by hand. This is my understanding anyway.