“Lyra uses Gameplay Messages (essentially Tags) to communicate with the UI to turn widgets on and off.”
you say that… but have you noticed the code is just full of “TODO” ? it is not implemented as far as i can tell!
i got it implemented… i think… but then i was trying to use Gameplay Tags from within a blueprint to say “turn this thing off” and well… apparently trying to use gameplay tags from within blueprints is a real bad time. every attempt i made to add a tag to the controller ability system component via blueprint failed. in my googlings it suggests that using gameplay tags in blueprints is not really how it was intended.
so now i am trying to create my component in c++ which should be “no problem” but i am now having just the most awful time trying to get intellisense to work New lyra project - Intellisense broken after adding 1 c++ class, very sad developer noises - #2 by anonymous_user_3acc510a
i find myself wondering if i am actually stupid. or cursed. or idk. why can i not simply create a c++ class and go about my business? why must i spend a day fighting hopelessly with intellisense?