Lyra CameraModeStack/Gameplay tag?

I only see Add and Remove, no get for loose gameplay tags. I did check out GA_ADS, it doesnt care what mode youre in, just forces the mode to ThirdPersonADS.
I added this to the LyraCameraMode.h
UFUNCTION(BlueprintCallable, Category = “Lyra|Camera”)
above
void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const;

That exposed the node to blueprint, and was able to get the data I was looking for.
Which showed me why there is no GetCameraMode in the Gameplay Ability.
When you use SetCameraMode in the GA, it only sets that mode while the ability is active. So it appears its meant to just force a special camera just for that ability, which makes sense.

Now I need to find out if there is a way to just change the default camera mode.

This does work tho