Lyra CameraModeStack/Gameplay tag?

Hey guys, I have added a First person camera to my LyraStarterGame and I cant figure out how to query its gameplay tag in BP. Is there a way to get the gameplay tag of the current CameraMode?
Do I have to write something in cpp to return the current tag?
I am looking to make a toggle between 1st and 3rd person, is there a way to do this in lyra without code?

I believe the node is called get loose gameplay tags (?). That might be what you’re looking for?

I’m sure you can do that in Lyra with blueprints.

I would look at how Lyra toggles the ADS camera. I believe it’s in GA_ADS? You could just change cameras but it uses another method for adjusting cameras.
You could copy that and strip it down to just a camera change, and alter any tags to reflect your 1pCamera instead of ADS. And test how you want it to work with other camera changes like ADS, which by default will switch back to 3rd person.

I only see Add and Remove, no get for loose gameplay tags. I did check out GA_ADS, it doesnt care what mode youre in, just forces the mode to ThirdPersonADS.
I added this to the LyraCameraMode.h
UFUNCTION(BlueprintCallable, Category = “Lyra|Camera”)
above
void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const;

That exposed the node to blueprint, and was able to get the data I was looking for.
Which showed me why there is no GetCameraMode in the Gameplay Ability.
When you use SetCameraMode in the GA, it only sets that mode while the ability is active. So it appears its meant to just force a special camera just for that ability, which makes sense.

Now I need to find out if there is a way to just change the default camera mode.

This does work tho

I’m not sure why you would do it that way.
Lyra works with gameplay tags on the player.

What I meant is ADS is setup to return to 3rd-person, so you may want to adjust it to work with 1st-person as well. ADS shows you how Lyra adjusts the camera with curves. You can follow that method to create a 1st-person camera or just switch to another camera. It doesn’t have to be a gameplay ability.

I already have a first person camera mode which is the default mode. I was mainly looking for a way to change the default mode during play which it doesnt seem works, and it seems thats by design.