Lyra Asset Manager asset instances

The class ULyraAssetManager has these attributes:


protected:

	// Global game data asset to use.
	UPROPERTY(Config)
	TSoftObjectPtr<ULyraGameData> LyraGameDataPath;

	// Loaded version of the game data
	UPROPERTY(Transient)
	TMap<TObjectPtr<UClass>, TObjectPtr<UPrimaryDataAsset>> GameDataMap;

	// Pawn data used when spawning player pawns if there isn't one set on the player state.
	UPROPERTY(Config)
	TSoftObjectPtr<ULyraPawnData> DefaultPawnData;

Where are these objectes instanced?

I looked in the projects settings, but they were not mentioned there.