The class ULyraAssetManager has these attributes:
protected:
// Global game data asset to use.
UPROPERTY(Config)
TSoftObjectPtr<ULyraGameData> LyraGameDataPath;
// Loaded version of the game data
UPROPERTY(Transient)
TMap<TObjectPtr<UClass>, TObjectPtr<UPrimaryDataAsset>> GameDataMap;
// Pawn data used when spawning player pawns if there isn't one set on the player state.
UPROPERTY(Config)
TSoftObjectPtr<ULyraPawnData> DefaultPawnData;
Where are these objectes instanced?
I looked in the projects settings, but they were not mentioned there.